TASK TRACKER
An Editor Utility Widget for easy task tracking in Unreal Engine 5
A practice in UI design and Blueprint programming
| TOOL FEATURES:
Robust task tracking within Unreal Engine
The ability to reference assets in the task for easy access
| PROGRAMS USED:
Unreal Engine 5 (5.4.4) - Tool Setup and Design
Affinity Photo - Icon Creation
The main and new task widget screens
The different sections of the task screen
My goal with this project was to make a simple yet useful task tracking tool for keeping on top of different game development tasks. I accomplished this by making a tool that saves and loads task data and presents it in an easy to sort way. The specific data included includes the task description, tags, subtasks, and relevant assets.
Like in my previous project, I worked to emulate the design language of Unreal Engine’s editor so that it felt like something that could have come built into the engine. All icons support high DPI displays, and the UI is meant to scale to wherever you choose to put it.
Below is an example of the Editor Utility Widget in action.
Part of making this tool was coming up with icons for each of the tags. This ended up being my favorite part of this project as I was able to really get creative with what I was doing. I think they bring a nice bit of visual interest to the UI and help you quickly identify what kind of task you’re looking at.
All the tags and their icons
I think this came out great and accomplished the task I set out to achieve. I’m really enjoying setting these tools up and have a few more ideas I plan on pursuing.
Until the next one!